![]() In gankers, we want extremely strong initial item loadouts. Can be the backbone of a team with enough augmentation and investment, but never reach the heights of the carries. Most fall off in the late game due to weak or non-existent starting augments. Ganker : Early mission combat powerhouses, usually because of their strong starting items. While the carries are up front taking out guards and exploring, the supports often take up safe positions, hack consoles, and pin guards in cleared rooms. Support characters usually have non-combat innate augments that put them at a disadvantage as fighters, and make them better suited for carrying utility augments like Distributed Processing. They're useful without that investment, however, so it can be safely delayed until the later missions. That's not to say these characters don't benefit at all from increased stats or items Xu benefits greatly from Speed, for instance, while Internationale makes fantastic use of Hacking. In supports, we want early-mission utility that remains relevant into the late game without major credit investment. Usually don't need major stat upgrades to be effective, nor do they need many items or augments. Support : A character with augments and starting items geared towards providing utility for a team, often in the form of easy power generation. We also include in this category characters that for whatever reason require a credit investment to be most useful, even if they pay that investment back in unusual ways (Archive Xu, Olivia). Hard carries have the weakest loadouts but the most potential (Sharp, Archive Prism). ![]() Soft carries either have half-decent starting loadouts (Draco, Shalem 11) or augments that are immediately useful (Nika). These unique strengths are usually balanced out by low/awkward stats or crappy item loadouts. In carries, we're looking primarily for powerful innate augments or exclusive items. Can still be the backbone of a team, but pays for an easier early game with a more challenging late game. Soft Carry : A carry that is, compared to the hard carry, more effective early and less effective late. Generally weak and vulnerable in early missions, but becomes devastating after enough credits are invested. Hard Carry : The most extreme form of carry. Starts out weak in the early missions, but with the right items and/or augments becomes far more powerful than other agents, usually but not always in terms of combat capabilities. This enables you to navigate puzzles that are otherwise impossible to overcome with basic running and jumping.I'm going to be using terminology here that should be intimately familiar to any of you MOBA players around here, but for those who haven't seen these terms before, I'll define them right here.Ĭarry: A powerhouse character that generally forms the core of the team. VVVVVV features simple, pre-NES-era visuals and a core gameplay element where players can switch gravity at will. It’s a simple idea that seems like it could get difficult quickly.įinally, Vita PS Plus members are getting the VVVVVV platformer from developer Terry Cavanagh, who is best known for Super Hexagon. The game has you controlling a Guardian who must change their color to absorb a rainbow of different obstacles. ![]() PS VitaĪ challenging platformer that features a color-shifting mechanic. With a variety of weapons, players must eliminate infantry, tanks, and other opposing forces. Tiny Troopers is arcade shooter reminiscent of retro games like Smash TV. If that sounds familiar, that’s because Hyper Void borrows heavily from Tempest while upgrading the visuals. Players must guide their ship through a wormhole while taking on waves of incoming enemies. Hyper Void is a modern take on the classic space-shooter. It also has a world that will change depending on the actions you take and the choices you pursue with its characters. The combat enables you to take on goblins and werewolves, but Stories is more than just sword-based action. This adventure features hack-‘n’-slash gameplay and dungeon crawling in a colorful fantasy world. And now no PS Plus subscriber has an excuse to miss out. Developer Klei built the game to empower players to tackle the challenges in any number of ways, and discovering creative solutions to evade danger is one of the reasons I keep going back to Invisible, Inc. It has players infiltrating procedurally generated levels using a variety of characters that have different espionage-related capabilities. This turn-based stealth game is one of 2015’s best games. For December, as is usual, Sony has a handful of games for the PlayStation 4, PlayStation 3, and Vita devices.
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